Impoppable Difficulty (BTD5) (2024)

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For Bloons Monkey City tile difficulty, see Impoppable Difficulty (BMC).
For BTD6 difficulty, see Impoppable (BTD6).
For the Bloons Adventure Time TD difficulty, see Impoppable Difficulty (BATTD).
So you think you've mastered the game? You've beaten heaps of tracks, gained a ton of gold medals, and even conquered tracks in reverse. You think you might just be unstoppable …

Well think again as update 2.8 introduces Impoppable mode, an insane new difficulty taking the game to a whole new level of extreme!

More expensive towers, faster and stronger Bloons, and did we mention you can't lose any lives? Challenge yourself with Impoppable, but don't say we didn't warn you.

~ Update description
Impoppable Difficulty (BTD5) (1)
Impoppable Difficulty (BTD5) (2)

Impoppable Difficulty is a difficulty level released for Bloons Tower Defense 5 Mobile in update 2.8. It is unlocked at Rank 35, and it gives more rewards than Hard Difficulty upon completion.

In this difficulty, players begin with 1 life, and all means of gaining extra lives are disabled. Towers and upgrades are 20% more expensive than Medium Difficulty. All Bloons in this difficulty are 25% faster than Medium, Ceramics have 50% more health, and MOAB-class Bloons have double health. The final round (85) spawns five Z.O.M.G.s instead of one.

Completing one map on Impoppable will award the "Poppable" Achievement, while completing 25 maps on Impoppable will award the "Nigh Impoppable" Achievement.

Contents

  • 1 Tips
  • 2 Rewards
  • 3 Gallery
  • 4 Videos
  • 5 Notes
  • 6 Trivia

Tips[]

  • Impoppable

  • Impoppable Mastery

Impoppable Difficulty (BTD5) (3)

Impoppable Difficulty (BTD5) (4)

  • Due to its devastating rule of 1 life only, a Spike Factory or Bloonberry Bush is a must have. You should not be over-confident with your towers. If you're worried about fast bloons going through your defense (Ceramics are faster now), use Glue Gunners, Ice Towers, or the Sabotage Supply Lines ability (for MOAB-Class Bloons).
  • Road Spikes are fairly useful in catching the Bloons that get by your towers, but if you find yourself using them a lot, you should invest in a Spike Factory instead.
  • Round 85 Impoppable is arguably the hardest non-DC and non-freeplay round in BTD5. You shouldn't always rely on 5 First Strike Capability, especially for tracks like Bloontonium Lab; unless you have a Portable Lake. Sabotage Supply Lines is useful for both slowing down the ZOMGs and their children. Technological Terror's ability might help finish off the BFBs. In Bloontonium Lab, even a Max Temple Of The Monkey God might have trouble with Round 85, so have some back up towers ready to go, or use its ability if you have the Tier 4 Super Monkey Lair activated.
  • Likewise, farms always help the ease of a difficulty, however, paying attention to the farms too much might mean game over, especially because you must focus on tapping the bananas. Spending a measly sum of 40 on a Monkey Farmer can direct your attention more towards the track in the early game, preventing loose bloons from getting through.
  • Super Wide Funnel can be useful as it can destroy M.O.A.B. Class bloons easily, which have noticeably higher health than on other difficulties.
  • An effective strategy for most maps on Impoppable for BTD5 Mobile is to, in conjunction with a Level Four Dart Training Facility, start with 3 2-3 Triple Darts, then transition to a 4-2 Ring of Fire (BTD4-BTD5). Once this is done, placing down a 4-2 Heli Pilot will mop up most rounds. To ensure the win, placing down a Monkey Village upgraded to 2-3 and spamming Apache Dartship (BTD5) should clean up every round past this. In general, 5 should be able to beat most rounds with ease. NOTE: This strategy is easier with the price buff and footprint buff provided by a level 3 Heli Hangar, though testing has found this to be less of a hassle. Is not effective on Bloon Mastery challenges.
  • A not so commonly known trick that is probably due to a bug is that the monkey lab upgrade "Big Bloon Sabotage" actually reverts MOAB-class bloons to their normal health before applying the hit point reduction, so if a MOAB has 200 health originally, with Big bloon sabotage of 20%, a MOAB on impoppable won't have 400-(400*20%)= 320, but rather 200-(200*20%)= 160. This is an excellent "cheat" that can basically make impopable runs only a little harder than hard mode.
  • Because 3/X Sniper Monkeys only do 18 Damage, they do not completely pop Ceramics on Impoppable, leaving Pinks behind instead.

Rewards[]

Impoppable Difficulty (BTD5) (6)
  • Beginner: 300
  • Intermediate: 600
  • Advanced: 900
  • Expert: 1200
  • Extreme: 200,000 XP

Gallery[]

Rewarded Impoppable medal for first time (BTD5 Mobile)

Rewarded Impoppable medal for first time (BTD5 Mobile HD (?))

Impoppable in the Facebook friends leaderboard

Videos[]

Are you good enough to beat Impoppable difficulty? Be sure to record it and post it in this section! Remember to post what you had enabled and how many rounds you recorded.
~ Bloons Wiki staff (It can be both victory or defeat videos)

Notes[]

  • The Olympian achievement for tracks (earned by getting all medals for a track) doesn't include impoppable, meaning that getting reverse, bronze, sliver, and gold will get you the medal.
  • The Lives Injection can't be used because it gives extra lives. However, The Cash Injection can be used.
  • The Support Chinook upgrade drops health crates, but they do not add additional lives, either.
  • When a tower is under a village, it costs the same as on Hard without a village.
  • In this difficulty the level 85 Pre-Round Comment has changed. Comment: Next up is the final round, beat it and you'll gain the Impoppable medal. You won't though, this has been a waste of time and you won't survive what's coming. At least you had fun.

Trivia[]

  • The Impoppable medal somewhat resembles a black poker chip.
  • "Impoppable" is a portmanteau of "impossible" and "pop".

vde

Difficulties in the Bloons TD series
BTD1 to BTD5

Easy · Medium · Hard · Impoppable · Deflation Mode · Apopalypse Mode · Ten

BMC

Difficulties (Trivial · Easy · Medium · Hard · Very Hard · Impoppable · Truly Impoppable)

BTD6
Modes
and
Sub-Modes

Easy (Standard · Primary Monkeys Only · Deflation) · Medium (Standard · Military Monkeys Only · Apopalypse · Reverse Mode) · Hard (Standard · Magic Monkeys Only · Double HP MOABs · Half Cash · Alternate Bloons Rounds · Impoppable · C.H.I.M.P.S.)

ChallengeEditor

Least Cash · Least Tiers · Time Attack · Boss

BATTD

Normal · Hard · Extreme · Impoppable

Community content is available under CC-BY-SA unless otherwise noted.

Impoppable Difficulty (BTD5) (2024)

FAQs

How do you beat Impoppable difficulty? ›

An effective strategy for most maps on Impoppable for BTD5 Mobile is to, in conjunction with a Level Four Dart Training Facility, start with 3 2-3 Triple Darts, then transition to a 4-2 Ring of Fire (BTD4-BTD5). Once this is done, placing down a 4-2 Heli Pilot will mop up most rounds.

What is the hardest difficulty in BTD5? ›

Impoppable: The hardest difficulty in BTD5 Mobile and a fearsome challenge in BTD6.

How long does it take to 100% BTD5? ›

If you're a gamer that strives to see all aspects of the game, you are likely to spend around 199 Hours to obtain 100% completion.

How do you get past round 63 in BTD5? ›

Arctic Wind paired with either MIB (in Flash) or Bloon Impact (on Mobile) easily defeats Round 63 due to Arctic Wind's Infinite Pierce. Two Sabotage Supply Lines abilities can slow down all three rushes of ceramics to allow a defense to double their damage output against them.

Can you get more lives in Impoppable? ›

On Impoppable Difficulty, you only get one life. It has 85 rounds to pass. On Sandbox Mode, you get unlimited lives.

What is the difference between Impoppable and CHIMPS? ›

CHIMPS is the most challenging game mode in Bloons TD 6. It is very similar to Impoppable, but there are extra restrictions. CHIMPS is an acronym for these restrictions: no continues, hearts, income, monkey knowledge, powers, or selling.

Is a DDT harder than a ZOMG? ›

Technically, the DDT is stronger than a ZOMG because towers set to prioritize "strong" bloons will shoot D.D.T.s before Z.O.M.G.s if both are within range. The Z.O.M.G. is stronger in hitpoints than the D.D.T. and is immune and resistant to most abilities like M.O.A.B. Take-Down (while the D.D.T.

What does napsfrills mean? ›

NAPSFRILLS is an acronym standing for No Agents, Premiums, Specialties, Farming, Road Items, Lives Lost, and Selling.

What is the hardest round in BTD5? ›

In Bloons TD 5, rounds operate similarly to previous games, starting on Round 1 with the final round determined by game difficulty (Easy = 50, Medium = 65, Hard = 85), although Deflation Mode and Apopalypse Mode both lack any definite ending round.

Is bloon TD 6 better than 5? ›

Totally. There's now 3 upgrade paths per tower and 5 upgrades per path, which means each tower has a total of 15 upgrades (which is a lot compared to only 8 upgrades per tower in BTD5). BTD6 also has plenty of new maps, and so many more additional ways to play. And the graphics are even better.

How many lives does a moab take BTD5? ›

In BTD4, the Healthy Bananas premium upgrade allows for this, and in BTD5 the Support Chinook ability also does this; 617 lives is the minimum to survive an undamaged MOAB leaking. MOAB rushes are very dangerous, especially in Mastery Mode in Round 63, 76 and 78 without strong towers.

What is the cheapest counter to round 63? ›

The best combination of counters to this round are generally those that hybridize high pierce and stalling, such as Icicles, but very high pierce towers such as properly timed Blade Maelstrom abilities work too. The best low-cost countermeasures against Round 63 is a combination of high pierce and reliable slowdown.

Can Spectre hit Camo? ›

Spectre pops any bloon type aside from DDTs and shreds quite quickly while having the option for a camo upgrade. With the camo upgrade, it makes a 0-2-4 Monkey Ace a great counter against various grouped camo rushes, including Camo Leads.

Why is round 63 so hard BTD6? ›

Round 63 (BTD6)/ABR

Like the normal round 63, it's a very hard round to beat. While it has one less ceramic rush, the second one is camo and requires the player to have defenses with very high pierce, ceramic popping power and camo detection at the same time.

How do you complete the Impoppable achievement in BTD6? ›

BTD6 strategy

If the player is grinding for the achievement alone, it is recommended to play games that end on Round 80 or slightly before. In rounds beyond Round 80, all non-MOAB bloons get only one child, and rounds get progressively longer, making those rounds contribute less pops for the achievement.

What are the rules of Impoppable? ›

On Impoppable, players start with only 1 life and all means of gaining lives (including Mana Shield) are disabled. In addition, towers and upgrades cost 20% more than on Medium Difficulty (equal to roughly 11% more than Hard Difficulty).

How do you beat hard alternate Bloons rounds? ›

Strategies
  1. First, use Churchill as your hero. ...
  2. Place Churchill down, on a straight line, before round 40, and before, upgrade your ninja to 3-0-2 and your wizard to 0-3-2.
  3. When the MOAB appears use Churchill's ability when in range.
  4. After that, you can place down high damage towers until the end.

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